export enum GAME_EVENT_ENUM {
    //检查游戏清除事件
    CHECK_CLEAR = "CHECK_CLEAR",
    //检查游戏失败事件
    CHECK_LOSED = "CHECK_LOSED",
    //检查游戏完成事件
    CHECK_COMPLETE = "CHECK_COMPLETE",
    //跟改游戏面板事件
    CHANGE_BOARD = "CHANGE_BOARD",
    //播放音频事件
    PLAY_AUDIO = "PLAY_AUDIO",
    //播放爆炸特效
    PLAY_BOOM = "PLAY_BOOM"
}

//音效
export enum AUDIO_EFFECT_ENUM {
    CLICKBUTTON,
    CLEAR,
    CLICKBOLCK,
    LOSE,
    WIN
}

//场景
export enum GAME_SCENE_ENUM {
    MENU = "Menu",
    GAME = "Game"
}

//游戏状态
export enum GAME_STATUS_ENUM {
    INIT,
    RUNNING,
    CLEAR,
    CLOSED,
    COMPLETE
}

//区块
export enum GAME_BOARD_ENUM {
    //层级
    LEVEL = 'LEVEL',
    //拓展区
    LEVEL_ECTEND = 'LEVEL_ECTEND',
    //随机左侧
    RANDOM_LEFT = 'RANDOM_LEFT',
    //随机右侧
    RANDOM_RIGHT = 'RANDOM_RIGHT',
    //插槽
    SLOT = 'SLOT',
    //隐藏
    HIDE = 'HIDE'
}
